#
# This source file is a part of Space Lander game.
# 
# Copyright (C) 2011-2012 by Dmitry Simakov <dosimakov@gmail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#

cmake_minimum_required(VERSION 2.6.0)

project(SpaceLander)

file(GLOB SOURCES "*.cpp")

# Path to modules
set(CMAKE_MODULE_PATH 
   "${SpaceLander_SOURCE_DIR}/CMake/Modules"
)

# REQUIRED does not work in CMake <=2.4.6 for SDL
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED) 
find_package(SDL_gfx REQUIRED)

link_libraries(
   ${SDL_LIBRARY}
   ${SDLMIXER_LIBRARY}
   ${SDLGFX_LIBRARY}
)

# Set default build mode as Release, to overwrite this use:
# cmake -D CMAKE_BUILD_TYPE=Debug
if(NOT CMAKE_BUILD_TYPE)
    set(CMAKE_BUILD_TYPE Release)
endif()

# Create symlink to data to be able to run from our game from the build directory
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/data)

add_executable(space-lander ${SOURCES}) 
